THE MECHANISM FOR THE TOP CHOICE WEBSITE/APP

aka the top placement system

system for bringing the best to the top in the most effective and efficient way.

this page is an informal/casual explanation.
i have tons of materials i've put together over the years, but this page is meant to (again, somewhat casually / stream of consciousness) summarize the key concepts AS WELL AS indicate the principal key criteria for making the basics of the system work.)
READ PREMISE - OR SKIP TO INSTRUCTIONS/MECHANISM

PREMISE
(this section created on 20150929, not yet edited/updated)

meaning, for example, if there's a billion ways to skin a cat (this is a figure of speech!!!!), but we want the best (top) way to skin a cat, right now (commonlyu referred to as year 2015), we're still stuck with flawed voting systems that works like this:
CURRENT FLAWED EXAMPLE:
on youtube (everywhere on the web, really), people can click thumbs on an item. you can ask youtube to display (sort) the items by popularity. et voila', the item with the most votes is at the top, right?
here's the flaw: let's sya there are a thousand items (in the case of youtube the items are comments). let's say you come in with what WOULD BE VOTED AS THE BEST COMMENT, but, alas, your comment is buried for a number of circumstances, that pivot on the fact that most of the time the items are already sorted by popularity, and the item/comment that you just posted does not get seen adequately or at all. im oversimplifying, and i'll add that the current system is not entirely bad, but the bottom line is that, speaking of bottom, for all pratical purposes what may be the best item can get buried. think, for example, of quentin tarantino's movie "reservoir dogs." as he himself says, if he tried to send the script to producers it would have been buried, but instead, because his script traveled from the hands of a friend to a firend of a spouse of an established person in movies (somethng like that), his script got SEEN by "the right person." anyway, when the numbers are against you, meaning, with the current system, if a thousand --let a lone a million or 10 Billion-- ideas are out there for the best way to skin a cat, our typical onlone thumbs-up & sort by numer of votes system can result in the best way to skin a cat never reaching the top spot it deserves unless a firend of a spouse of a friend get it to the right cat-skinner. good things get buried.
MY TOP CHOICE SYSTEM EXAMPLE PREAMBLE:
i will make a sub-premise about one "side aspect" of my top choice system mechanism, which would be subject for a long discourse, but i'll skip the long discourse and make the premise in a nutshell. with my top-choice system with my top choice system, one side aspect to it is that you can vote (equivalent of thumbs up) as many times as you want for the same item. this is different from the current system, where alas these days you can only click thumbs up once. in my top choice system, you can put a measure to your vote because there is a difference between something you care about a little and something you believe in a lot. imagine you're a mother who loves a child. facebook shows you a picture of a fuckin cat. you like it, you click the like button. then facebook shows you a picture of "save your child from cancer" -- honey, with the current system, you can only click that facebook like button ONCE! so, with the current system, if the photo of the cat is aesthetically appealing and the item that could save your child from cancer wasn't photoshopped with a beautuful girl from america's next Top model, chances are that with everybody else voting with the current times super-speed ways and next-to-zero attention spans, chances are your child's health would be buried by a thousand other items and some stupid cat would be at the top with the most votes/likes. if, however, you were allowed to click that fuckn like button MORE THAN ONCE you and your loved ones would be clickin that button a zillion times day and night and lo and behold it would not be buried-- it would stay near the top long enough that maybe the rest of the world's zero-attention span would be remedied by the fact that, among other things of course, by your child's facebook item RECEIVING EXPOSURE thanks to yu being able to click it a zillion times, like any advertising, it would increase visibility and eventually would be more likely to get other people's ATTENTION. VISIBILITY = ATTENTION. i haven't doen a good job at getting into this side-aspect premise, i know. but for now elt me just add that my top choice system also includes a BALANCED automatically adjusting system that on the one hand gives you the option to pay a few bucks to get your item a bunch of votes (so you dont have to click it 24/7 but at the same timeensures that peope with no money have a fair and equal chance at getting their items to the same top visibility. essentially it's a balance of time-spent-clciking balanced with money-for-visibility that reflects the real economics of the world and essentially has the added value of creating a new fair FLUID AND FLEXIBLE independent and reasonble home-based minimum-wage opportunity worldwide. http://www.the-top-choice-system.com/economiks-modelland.htm http://www.the-top-choice-system.com/money-aspect-modelland.htm
it seems like im off subject but the more you become familiar with the top choice system that i've developed over the years, the more you'll realize the social personal life and economic (thank god entertainment and health too!) implications and ramifications are dizzying. and ALL GOOD. BUT THIS PREAMBLE IS A SIDE-ASPECT.
MY TOP CHOICE SYSTEM IN A NUTSHELL:
leaving aside the important preambe above about being able to click that item as many times as you want and/or paying for that item to get closer to the top but with a fairness mechanism in place, THE DIFFERENCE BETWEEN THE CURRENTLY EXISTING ONLINE VOTING SYSTEMS AND MY TOP CHOICE SYSTEM IS MOSTLY THIS:
so, there's a billion ways to skin a cat, but the current way facebook youtube and everyone else does it is that any comment (photo, video, whatever), i.e. any item in that voting competition simultaneously goes against ALL THE OTHER ITEMS IN THAT COMPETITION. meaning: if we're lookin for the best way to skin a cat, or you're the next UNKNOWN quentin tarantino and you've got the best script for the next movie, whatever, if there's people out there with a gazillion ideas for how to skin a cat or a gazillion scripts for the next movie to be produced, with the current system it's you versus a gazillion. but with the top choice system it's an optimized way of you versus A FEW others. it can be set up as you versus ONE other, or you versus 100 others, but i recommend and find that the magic number is you versus 4 others. so, whether it's for the best way to skin a cat or the next script to be read by a producer, yes, there's a gazillion others out there with their ideas for skinning a cat and their unread movie screen, BUT, the top choice system doesn't pit you against that gazillion others: it pits you against four others. then it pits you against ANOTHER FOUR OTHERS. then it pits you against ANOTHER FOUR OTHERS. if you got the best script or the best way to skin a cat, you'll reach TOP VISIBILITY IN A FLASH. essentially, to keep it both most effective and most efficient, it uses several key criteria. very basically speaking, it skyrockets you up every time you win against four others, and at the same time it always gives you an opportunty to jump up if for some reasons you failed here and there but your shit is actually the shit and IT DESERVES TO JUMP UP and be given the chance. if you study and think about the mechanics i explain in th emechanics section, eventually you'll see it. as a scholar and DEVELOPER of nextgen game theory for a lifetime, chances are whatever obstacles or "and or but if" you encounter in your hypotheses of flaws and problems are things i've labored at and fixed over the fuckn years if not decades. im not saying i wont listen to your input. but i can guarantee that if there's a gazillion ideas out ther for making my system better, im gonna wanna want the top choice system to sort them.
essentially, the principles and criteria come down to this. it's a voting system, whether its for your fave pizza or for how to save the fuckn earth from armageddon, the system dont fuckn care: its software. i would have built it myself but IN PRINCIPLE im so pissed at programing languages like php that FOR NOW i give up. they say it's easy, but the whole web/programing/development world is not set up for easy learning, despite what they say. and yes, a php mysql programmer can build the basics of top choice placement system in a matter of hours --not days, HOURS. but there a re cuntless reasons why i've waited. anyway, some of the baisc principles behind the theory of this placement system is that the machne dont know and dont care (except form a mystical animistic perspective) wether the item thats getting voted is a youtube cat video a child's cancer sitch a script for the next flick or the fuckn next doritos flavors and colors. (yes the users can create categories etc, but thats not the point im making here.) the system looks at how many votes is that item getting in a comp versus four other items. how many votes is each item getting? when the voting for that comp is over (just like there a milllions pictures uploaded to facebook every few minutes or days there can be millions of top choice comps every few minutes or days, ftr, btw, but anyway) when the voting for a comp-of-5 is done -- you know what, i might add more thoughts later, but this is just as good a time as any to move to:



THE MECHANICS OF THE TOP CHOICE PLACEMENT SYSTEM
(this section version 2015/09/30 v2015/10/28)

in order to describe the basic mechanics of the placement system (which are ridiculously simple), we need to first refer to the basics of the related terms/concepts. however, if you want, you can
cut to the chase.


ITEMS:

anything that can be online, whether created by yourself or not. --words, videos, photos, personal rofiles, blogpages, sites, music, WHATEVER. so, in the top choice system, anyone can "bring an item" to it. just like with facebook you can bring as many pictures as you want, with the top choice system you can bring as many items as you want, whether it's pictures you upload or webpages that you like. it can be something you upload, like your movie script that you want producers to see, or sonething that already exists on the net, just like when you want to share someone elses's pic or vid ot poem or song or blog or website or product description or whatever. so, again an ITEM is anything that is or can be put on the internet.

COMPS:

a top choice system comp (competition) is a page or screen where anyone can view 5 items and vote for them. (it doesn't have to be 5, but that seems to be the best number.)
comps may last as little as minutes to as long as months, depending on a variety of factors.
just like there are millions of twitter facebook youtube accounts and billions of facebook youtube twitter posts vids pics pages, there can be millions or billions of comps with milllions or billions of items. same diff.
while 5 items are in a comp over here, another 5 items are in another comp over there, etc. each comp screen/page indicates how long the comp will last. at the end of each comp the system automatically updates each item's data and then it automatically places that item into its next comp. facebook and twitter constantly upload posts, the top choice system contantly updates items and continuously places each item in a comp, then another comp, then another comp, etc.
all comp pages can be accessed via the worldwide all-inclusive comp (which could feature a youtube cat vs a coca cola photo versus a football touchdown versus an emergency relief effort vs your bright idea) as well as category-specific comps (youtube cats comps, coaca cola photos comps, football touchdowns comps, emergency reliefs comps, bright ideas comps, whatever. categories can be added by users, items tagged for specific categories, etc. but that's all ramifications of the possibilities. for the purpose of this tex, the point of what a comp is : a comp is a page or screen where anyone can view 5 items and vote for them.
from you computer or smartdevice, you can view and vote in all comp pages/screens.


POINTS:

an item in a comp gets points when someone votes for that item. anyone can vote for ONE item in that comp as many times as they want. so if you click that vote button 500 times you give that item 500 points. you can also pay for that item to get points. for example, dependeing on a number of factors, at that time it might cost $1 to give an item 50 points. (for social/economic theory, see http://www.the-top-choice-system.com/economiks-modelland.htm and links from there.)
(philosophical parenthesis: yes, i've studied alternatives including beng able to vote for more than one item in each comp, and may possibly do that. but my currently im more ikely to endorse the version where you can only vote for 1 item in each comp. in a nutshell: just because you vote for 1 item to win that comp, it does not mean the other items lose or disappear. after each comp, EACH item gets placed into their next comps. so its not like you gotta choose between one thing you love and another thing you love. it's about prioritizing wheres and whens. you can vote for the other items you also love in the next comp they get placed on and the system probably works better this way.)
the comp page lets you know the time (or date and time) when the comp on that page/screen will be closed, i.e. when voting will be closed.
(there are 2 versions possible: one in which the current votes are diplayed on the fly, another in which you do not see the voting scores until after voting is over. there are pros and cons to either version, and we can play both ways, but i believe it is best if when you vote you are not influenced by knowing how the items are doing. in a nutshell, not knowing how the voting is going makes your vote pure.)




STARS:

stars are assigned to each item in a comp at the end of each comp. inplainenglish, each item is given WHICHEVER IS GREATER: (a) as many stars as items it beat in that comp, or (b) the number of stars of the best item that it defeated.
technically speaking, the correct phrasing is this: an item's star count is updated as whichever is greater: (a) adding to its starting star count as many stars as the number of items it beat in that comp, or (b) IF it beats a higher-ranking item, updating its star count to match the number of starting stars of the highest-ranked item it beat in that comp. (rank=item's star count; starting stars=the item's star count before the comp began.)
let me illustrate:
if you're looking at a comp where all 5 items have never been in the system before, each of the items starts the comp with ZERO STARS. at the end of the comp, the the item that got the most votes gets 4 stars because it beat the other 4 items. the item that placed second in terms of votes, get 3 stars because it beat 3 items. and so on. the item that came in last as per voting results, stays at zero stars. (negative stars do not exist.)
(NOTE: stars are not images or icons of stars. it's just a name i use to differentiate the number of votes in a comp from the number of stars that an item accumulates by beating other items in comps.)
now then, let's look at a comp in which at least some of the 5 items have been through a number of comps, thus they already have some stars.( remember that votes are the points that people give an item during a comp, but votes are not stars. stars are what the system gives the items at the end of each comp.)
so, in this examle, let's say that these are the stars each item has before the comp begins:
- ITEM A STARTS WITH 10,000 STARS (it's been around a whle...)
- ITEM B STARTS WITH 9,999 STARS
- ITEM C STARTS WITH 1,234 STARS
- ITEM D STARTS WITH 4 STARS
- ITEM E STARTS WITH 0 (ZERO) STARS
(elsewher in this text you can see how these items got put together in this comp.)
let's say that when the votig/comp is over, these are the results:
WINNER: ITEM A
2ND PLACE: ITEM E
3RD PLACE: ITEM B
4TH PLACE: ITEM C
5TH PLACE: ITEM D
therefore, now each item's star count (ranking) is updated thus:
- ITEM D did not beat any item in this comp, thus its star count stays at 4 stars.
- ITEM C beat 1 item in this comp, and based on the criteria stated at the top of this section, the most we can add to ITEM C's star count is 1 star for the 1 lower-ranked item it beat in this comp. thus ITEM C, that started the comp with 1,234 stars, now has 1 more star, i.e. ITEM C now has 1,235 stars.
- ITEM B is in analgous sitch as ITEM C: it beat two lower-ranked items, so it now has 2 more stars, so the system updates its starting star rank of 9,999 by adding 2 stars for each lower-rank item it beat, thus: updated star count for ITEM B is 1,001 stars
- ITEM E beat 3 items, but not only were they higher-ranked than E before the comp started, the highest-ranked item that E beat had started the comp with 9,999 stars. so, as per criteria stated at the top of this section, the updated star count for ITEM E is 9,999 stars.
(if you've read some of the preamble, this is analolgous to harvey keitel reading tarantino's script for reservoir dogs, and going WOW. except that what happened in the real world was keitel got tarantino's script through personal connections, whereas with the top choice system hypothetical scenario, the tarantino script was item E and it simply was voted better than 3 other scripts in this 5-scripts comp, and thus jumped up in the Star Count rank by popular vote.)
- ITEM A beat 4 lower-ranked items, so the system adds 4 stars to A's starting rank/count, thus, update ITEM A star count is 10,004 stars.




PLACEMENT SYSTEM:

though there are infinite ways, tweaks, versions, etc., this is the one i believe in most:

KEY DEFINITIONS/CONCEPTS:

the following "tags" are automatically assigned and updated to the proper items in the database and used by the system to place each item in their next comps.

- SC#P#:
Star Count, Position Number.
since many items will have the same number of stars, the "position" is based on time of records. meanining: if the system updates ITEM X's Star Count = 100 at 4:20 pm and it updates ITEM Y's Star Count = 100 at 4:21 pm, even though both X and Y have a Star Count of 100 Stars, X has Position 1 in that rank (SC100P1) and Y has position 2 in that same rank (SC100P2).
- CW#P#:
Consecutive Wins, Position Number.
if an item WINS 2 COMPS IN A ROW, it has a CW = 2, if it WINS 3 COMPS IN A ROW, it has a CW = 3, and so on.
("2" or "3" in the previous sentence refers to the number of latest consecutive wins, not the position in recording time. just like items with the same star count are also assigned a position number based on time of records updates, items with the same number of consectuive wins are also assigned a position based on time of records updates. but that's a technicality. this section is about the importance of consecutive wins.)
as pertainsCW, when placing items in comps, the system does NOT look at how many stars the item has. when analyzing the item's CW, what matters is: has the item been winning its latest comps back-to-back?
it's important to note that winning consecutive comps is exponentially difficult, thus exponentially rewarding. with 5 items in each competition, each of those 5 items has a 1-in-5 (20%) chance of winning that comp. but then, the chances of winning its NEXT (CONSECUTIVE) comp is 1-in-25 (4% chance), then its chance of winning its 3rd comp in a row is 1-125 (0.8% chance), its chances of winning 4 comps in a row is 1-in-625 (0.16% chance) , its chances of winning 5 comps in a row are 1-in-3,125 (0.032% chance), etc.
the CW only applies to an item's LATEST comps. meaning: if an item wins 3 comps in a row (and that's a 1-in-125 chance) its CW is 3, but if the item does not win its next comp, its CW goes back to zero. (however, in the process, it surely has jumped way up in the star count rank.) at any given time, there will be MANY MANY MANY MANY items with a CW=2, a significant number of items with a CW=3, and VERY FEW items with a CW=4. half of it is statistics, the other half is up to the voters. it's possible that some items will reach astronomically improbable CWs. hwever, becasue there will be so many items ranked with current CWs of 3 and especially CWs of 2, the other element in the system is that item's position, in that rank, i.e. the time of recording of that item's CW, as explained with the Star Counts, above. (in other words, there's a zillion items with CW=2 but each of them has a different Position # based data recording time. for example CW2P1, CW2P2... CW2P99, CW2P100...) but the point is that an item achieving CONSECUTIVE WINS is one of the most important criteria for the system to place certain items in certain comps.
- HSP#:
Holeshot, Position Number.
Holeshot means an item has JUST PLAYED its VERY FIRST comp, AND WON IT, and it HAS NOT PLAYED ITS 2ND COMP YET..
statistically, 1 out of 5 items that are entered in their first-ever comp, would achieve an HS status. at any rate, the HS status will automatically disappear at the end of their next comp, because the Holeshot tag refers to an item that has won its very first comp but has NOT YET been placed in its next comp. as for the position in the HSP status, since comps are happening simultaneously, if item X was recorded by the system as winning its FIRST comp at 4:20 pm and item Y is recorded as winning its FIRST comp at 4:21 pm, item X has HSP1 (position 1 in the current list of items that have just won their first comp), item Y will have position HSP2 (position 2 in that list.)
note that for ease of explaining im using minutes, but the tech actually processes this shit in fractions of seconds.
- NEWP#:
New Item , Position Number
the "NEW" "tag" refers to an item that has been added to the top chice system but it has not been placed in a comp yet. Position 1 (NEW1) means it's the first in ine of all the items that are new but have not been placed in a comp yet.


THIS IS HOW THE SYTEM PLACES ITEMS IN COMPS:
naturally, for the very first comp of all time, the system would have begun with the first 5 items that were added to the system, in the order in which they were added. (all 5 items in the very first comp would have the NEW "tag.")
but we're looking at a scenario in which the system has hundreds, thousands, millions, or billions of items to process, which means items that have been in comps already as well as items that are being added to the system.
so, whether we're looking at the overall all-inclusive comp pages/screens or the comp pages/screens in a specific category such as photos of V8 cars from 1972 in north carolina, what the system does is it looks at the database of items that need to be placed in their next comp. remember that just like twitter is constantly displaying posts and you can view and interact with countless tweets and twitter accounts, the top choice system is constantly placing items in comp pages and you can view and interact with countless items and comps.
think of comp pages/screens like the pages in a magazine. all thepages are there, and you can flip through them and read it backwards if you want. but the idea of the top choice system is that the top position in the system is the top position on page/screen 1.
let's say the comp on screen/page 1 (for the world or in a select category) is over (meaning, people can no longer vote in that specific comp). within moments the system will have a fresh new comp on page/screen 1 (worldwide or for a specific category). this would be the equivalent of the magazine printing another issue. how the top choice system places items in a page/screen is, each page/screen comp will always include ONE new item (an item that had never been in any comp yet). the other 4 items may include some of the items that were on that same page/screen previusly, and/or some items that jsut finished their previous comp on a diff page/screen and have now been placed onto this comp page/screen, based on the criteria described in this document. in other words, to go with the magazine analogy, the items move from page to page with the next printing, but in the top choice system website/app the items move from page/screen to page/screen via the combo of user votes and system criteria.
so if we look at page/screen 1, the point is that the system automaticaly places these 5 items in it:
SCP1 vs SCP2 vs CWP1 vs HSP1 vs NEWP1.
now that comp/page 1 is ready (it probably took a fraction of a second) the system then places these 5 items on comp screen/page 2:
SCP3 vs SCP4 vs CWP2 vs HSP2 vs NEWP2.
then it places these 5 items on comp screen 3:
SCP5 vs SCP6 vs CWP3 vs HSP3 vs NEWP3.
and so on and so forth.
(people can start viewing the items and voting as soon as they're placed on the page/screen by the system.)
(note: if a "tag" type is empty, for example, if there are no available items with the CW or NEW tag, the system just loops through the criteria where items are available and ready to be placed in their next comp.)


IN OTHER WORDS, THIS IS HOW THE PLACEMENT SYSTEM WORKS:

(this section updated 20150930 0244cet)
each comp page/screen will feature the first 2 available items based on their rank (star count) versus the first available item based on if that item has been most successful at winning its latest comps all in a row, versus the first availabe item that just had its first comp and WON it, versus the first available item that has been entered in the system but has not been in a comp yet.
the way this system optimizes the best item reaching the top fastest is basically based on: jumping the item up in the ranks if the item beats higher ranking items in its comp (the basic principle); identifying immediate winners and giving them chance to create winning streak (the holeshot first-timers); maximizing advantage for items that achieve continuous wins (most recent consecutive wins = placement in comps with highest-ranked opponents); stopping winning-streak advantages if items reach competitors that beat them (stabilizes items at their matched-rank levels); maximizing the opportunity for new items to face higher-ranking opponents in comps (every comp has a spot for a newcomer).
each comp has a combo of the 2 highest available ranks versus the latest-fastest-rising items versus the new kid on the block.


back to top
back to the mechanics of the system




one way to se how this works is: cut out 30 tiny pieces of paper (you could do this with fewer or any many more), and number them 1-30.
take nunmber 30 out, and shuffle the other 29.
lay out 6 comps of 5 each, but make sure you put number 30 in the last comp.
now that you got them laid out, arrange each set of 5 based on face value. for example, if your first comp had numbers 3 29 7 15 an 8, rearrange them by value: so you'd have 29 as the winner, 15 as second place, 8 as 3rd place, 7 i fourth lace, and 3 last. do the same for the other comps.
now you've got to reassign each piece of paper to their next comp.
use the criteria in this system. (minus the NEW item criterion --unless you add more pieces of paper.)
remember, we started with number 30 in the last of these comps. see how fast number 30 makes it to the top spot.




the top choice system home

what does it do?

potential

drafts/levels

cash aspect

nextgen econ

modelland cards